Devlog
- May 02, 2021 by Hectagon#3D, #Arcade, #First-Person, #Procedural Generation, #Runner, #sci-fi, #Singleplayer, #multiplayerIt was along time but, today I am finally releasing the High-Score Update! Here are the Patch-notes: rebuild the entire Sound and Graphics settings Optimised and improved graphics and performance (20%... Continue reading
- May 02, 2021 by Hectagon1#3D, #Arcade, #First-Person, #Procedural Generation, #Runner, #sci-fi, #multiplayerComeback After a rocky half year with many ups and downs I managed to continue, I hope you all stayed safe and healthy. So lets start today I am setting the first step stone for the future of Hectagon... Continue reading
- November 26, 2020 by Hectagon#runner, #scifi, #endless, #singelplayer, #shooter, #arcade, #controller, #platformer, #action, #3d, #unrealengineLady's and gentleman! Continuing the Development of Ruin a Game after 5 Months of other projects! These also means that I will pause the development of Roll Down for these year! I am planning to relea... Continue reading
- May 24, 2020 by Hectagon##runner, ##fps, #endless, #platformerJust Released a small Patch 1.6.1 Here is the small patch-list -fixed chellenge HUD -Every Npc got a new Dialogue -reworked the Dialogue UI -Addet Double Lootbox... Continue reading
- May 09, 2020 by Hectagon#fps, #runner, #endless, #platformer, #3d, #unreal, #fastHello every one, today we are releasing the Studio Update (1.6.0) this includes a big variate of things and changes like a complete new Studio, a reworked Main Menu and many changes based on player fe... Continue reading
- April 05, 2020 by Hectagon#platformer, #3d, #action, #endeless, #runner, #fps, #FastThat is the deal we give you the foundation update which is the first of tree major updates that will come out in the next weeks and you get access to the latest build and can have a look in our tools... Continue reading
- March 15, 2020 by Hectagon#fps, #shooter, #platformer, #endeless, #3d-platformer, #3dHello every one, here is a small recap of the last 7 months of development and we have reached so far with the game. We also gone take a look at the future of the game. Timeline: Sep 01, 2019 We Relea... Continue reading
- March 01, 2020 by Hectagon#platformer, #fps, #shooter, #ue4, #endless-runnerToday I want to Announcing that we will try to release every week a Mini update to cross the gab between the big updates! Here the Patch notes: Add a new platform with an Enemy Robot Add a new stund A... Continue reading
- February 23, 2020 by Hectagon#3d, #3d-platformer, #action, #endless, #first-person, #platformer, #runner, #science-fiction, #shooterHello just wanted to announce that we Released the Player Update (1.5.5A) for Ruin A Game! The update is build only based on player feedback, here are the patch-notes! soundtrack system with 6 soundtr... Continue reading
- January 12, 2020 by Hectagon#scifi, #platformer, #endless, #shooterWith the new 1.5.2 Update we are adding new blockers, new Floating drones and a improved lighting system. Below you can find the hole patch list. add new blocker add new Lighting system improved the J... Continue reading
- October 29, 2019 by Hectagon#3d, #Shooter, #Endless Runner, #RAG, #DarkToday we are announcing that we are going to pause the Development, until February 2020. But before you go mad we are not going to end the year without a big bang! So we are also releasing the next bi... Continue reading
- October 13, 2019 by Hectagon#Indie, #Ruin A Game, #Hectagon, #EndlessRunner, #FastWatch the Gameplay trailer of Ruin A Game!... Continue reading